Australian developer Team Cherry has said that the prolonged development of Hollow Knight: Silksong was basically a good time.
Speaking to Bloomberg, the studio put to rest fears that it had been struggling to deliver the long-in-development and long-awaited indie title, saying that it had been having a lot of fun creating the title.
“We’ve been having fun,” Team Cherry co-founder Ari Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”
He continued: “It was never stuck or anything. It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”
At last official count – back in 2019 – the original Hollow Knight had shifted 2.8 million copies; it has now sold a whopping 15 million units. During that time, Team Cherry has also been almost entirely silent, resulting in an, er ‘passionate’ fanbase of insane weirdos who mostly enjoy trolling each other in a surprisingly non-toxic way.
“We felt like continued updates were just going to sour people on the whole thing,” Gibson said.
“Because all we could really say is, ‘We’re still working on it.’”
Team Cherry has announced that Silksong will be launching on September 4th.
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